The Master’s Degree in Continuing Education in XR and Immersive Environments for Engineering provides hands-on training in XR tools, with a strong focus on technological innovation and practical solutions for fields such as engineering, architecture, and healthcare, among others.
With a transversal and multidisciplinary approach, the program equips professionals to meet the demands of Industry 4.0 and the challenges of ongoing digital transformation.
Students will gain expertise in development platforms such as Unity and Unreal Engine, learn to operate cutting-edge hardware including Meta Quest 3 and Apple Vision Pro, and explore optimization techniques for creating scalable and efficient immersive applications.
Characterized by its strong industry connections and focus on the latest real-world technologies, the program emphasizes a practical, innovation-driven approach. Graduates will be prepared to lead in the development and application of XR technologies across global and cross-sector environments.
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This master’s degree not only trains students in XR technologies (virtual, augmented, and mixed reality), but also applies them directly to the most innovative processes in Industry 4.0, such as advanced simulation, digital twins, and mixed reality in industrial settings.
The master’s degree not only trains students in leading tools such as Unity and Unreal Engine, but also deepens their understanding of the comprehensive workflow for XR projects. Students learn to enrich these environments with optimized 3D elements, using specialized software such as Blender, Maya, or standards like OpenXR, to ensure the highest quality and performance across applications.
The program trains experts in the creation of highly optimized 3D content, from modeling and texturing to rendering, using tools and techniques that maximize efficiency and compatibility across a wide range of devices and platforms. This skill ensures that graduates can develop XR solutions that run smoothly on both high-end systems and affordable hardware.
Beyond virtual and augmented reality, the program teaches students to meet the challenges of Industry 4.0 with scalable and adaptable technical solutions. This includes the creation of accurate simulations, functional prototypes, and immersive environments applied in sectors such as engineering, architecture, and healthcare.
The program promotes the creation of innovative solutions that have a tangible impact on society and business. It encourages an ethical and critical approach to technology, exploring its implications for privacy, sustainability, and the human experience.
The master’s degree positions graduates as leaders capable of facing global challenges, with advanced competences in XR project management and a strategic vision to drive digital transformation in any sector or region.
Students must complete a total of 60 ECTS credits
Official Degree:Master’s Degree in Continuing Education in XR and Immersive Environments in Engineering
Students of the Master’s Degree in Immersive Technologies Applied to Engineering are passionate about technological innovation and the potential of virtual, augmented, and mixed realities to transform sectors such as engineering, architecture, healthcare, education, design, and marketing. This master’s degree is open to graduates from a wide range of disciplines who want to specialize in immersive technologies, bringing together creativity and analytical thinking. These students are driven to lead disruptive projects in digital environments, offering practical and scalable solutions to the challenges of Industry 4.0. They are professionals prepared to thrive in a constantly evolving global market.
60 créditos.
Minimum of 12 ECTS credits and maximum of 60 ECTS credits per enrollment and academic period.
435 hours.
Center responsible:Higher Polytechnic School
Branch of knowledge: Industrial and Automotive Engineering Area
Places available: 50
Type of Education: Hybrid
Languages: Spanish
Academic year in which it was implemented: 2025-2026
Duration: 1 year. From October to June
University Services: [+info]
Project-based learning is an ideal methodology for this program, as real-world projects and simulations are essential for mastering XR technologies. It allows students to work on projects that simulate the types of challenges they will encounter in the industry. Through PBL, students acquire not only technical skills but also project management, leadership, and teamwork competencies, key abilities in any multidisciplinary environment.
Justification: Given the program’s strong connection to industry and practical application, this methodology facilitates the direct transfer of knowledge to real situations. Projects integrate tools such as development engines (Unity, Unreal Engine), XR hardware, and core concepts of simulation and modeling.
Collaborative learning is essential in immersive technologies, where disciplines like engineering, design, computer science, and social sciences converge. Forming multidisciplinary student teams replicates real-world industry dynamics and fosters greater innovation in project development.
Justification: The program includes projects that demand both technical and creative skills, making it ideal for collaboration among students from diverse academic backgrounds. Moreover, immersive technologies themselves enhance interaction and collaboration in both physical and virtual environments.
In this methodology, students review theoretical content—such as lectures or instructional videos—on their own outside of class, while classroom time is devoted to practical exercises, problem-solving, and project work. This is especially beneficial for the more technical modules of the master’s degree, such as programming in Unity and Unreal Engine. Students can learn foundational concepts independently, then apply them in class with instructor support.
Justification: Technical modules involving complex tools require significant hands-on learning. The flipped classroom model maximizes in-class time for applied practice, while giving students the flexibility to absorb theoretical content at their own pace.
Immersive simulations are not only a subject of study, but also a teaching tool that allows students to experience how XR can address real-world challenges in sectors like engineering and architecture. Students can work within simulated XR environments, designing, interacting, and collaborating directly in immersive spaces.
Justification: Simulations are central to XR technologies, allowing students to engage with complex scenarios that require the application of both technical knowledge and problem-solving skills—reinforcing the program’s strong emphasis on practical training.
Given the master’s degree’s focus on hands-on learning and technological innovation, the proposed methodologies are designed to maximize interaction, collaborative work, and the direct application of knowledge. Approaches such as Project-Based Learning, Collaborative Learning, Experiential Learning, and the Case Study Method ensure that students develop not only technical competencies, but also the essential soft skills needed to manage XR projects in real-world contexts. These strategies align perfectly with the multidisciplinary and practical nature of the program and support its core objective: preparing students to lead digital transformation through XR.
Upon completing the Master’s Degree in Continuing Education in XR and Immersive Environments in Engineering, students at Nebrija University will be prepared to pursue careers in a wide range of innovative and high-demand fields:
The master's program's practical and multidisciplinary approach equips graduates to meet the demands of a global labor market. It positions them as forward-thinking professionals, capable of applying immersive technologies across various sectors, transforming business processes, and boosting organizational competitiveness. This degree opens the door to a wide variety of professional opportunities in a rapidly evolving industry.
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